Glass Engine 3


This is the 3 engine I’m building from scratch. The first was a 2D engine built in 2nd year at University and the second was built for my final year computing project. As there are less pressures and time restrictions on this one it should be more fully featured as well as more polished then its predecessors.  I should also point out that this isn’t a how-to guide or tutorial. It is just my observations and whats been occurring as I’m progressing through.

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